Right on Time!
A game about the frustration of time wasted.
Arriving too early and waiting around,
arriving too late and, well... being late.
Build your path to your destination (Left mouse - drag pieces to the grid, right click to rotate). Hit ready.
Cycle your route (W to speed up, S to slow down).
Arrive as close to BANG ON TIME as possible!
You'll lose HP for anything over +/- 3s of arriving on time.
Buy new tiles with your remaining time.
See how far you can get! (though there are only 7 levels (20 if you count duplicates))
You can find the old movement system(not on rails) in the main menu's settings, if you want to give that a go!
A game made for the GMTK game jam 2026 by Daniel Rodrigues and Harry 'Cytochrome' Young-Jones
Thanks for playing!
| Published | 7 days ago |
| Status | Released |
| Platforms | HTML5 |
| Authors | Harry Young-Jones, Daniel Rodrigues |
| Genre | Puzzle, Racing |
| Tags | Arcade, flat-shading, Game Maker's Toolkit Jam, Indie |
| Content | No generative AI was used |

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