A game about the frustration of time wasted.
Arriving too early and waiting around,
arriving too late and, well... being late. 

Build your path to your destination (Left mouse - drag pieces to the grid, right click to rotate). Hit ready.
Cycle your route (W to speed up, S to slow down).
Arrive as close to BANG ON TIME as possible!

You'll lose HP for anything over +/- 3s of arriving on time.
Buy new tiles with your remaining time.
See how far you can get! (though there are only 7 levels (20 if you count duplicates))


You can find the old movement system(not on rails) in the main menu's settings, if you want to give that a go!

A game made for the GMTK game jam 2026 by Daniel Rodrigues and Harry 'Cytochrome' Young-Jones


Thanks for playing!

Leave a comment

Log in with itch.io to leave a comment.